POV-Ray : Newsgroups : povray.general : Night crowd? : Re: Night crowd? Server Time
7 Aug 2024 07:18:05 EDT (-0400)
  Re: Night crowd?  
From: Ross Litscher
Date: 23 Oct 2001 00:25:37
Message: <3bd4f141$1@news.povray.org>
If they are going to be entirely black, why not make an image to use as a
height field of people? kind of like cardboard cutouts.

ross.


"Mahalis" <don### [at] fakeycom> wrote in message
news:3bd4aedc$1@news.povray.org...
> I don't care that much about parse times, so I'm thinking of just making a
> few simplistic people in various poses and then copying those with a
#while
> loop. Thanks though...
>
> --
>
> //Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
> "Slime" <noo### [at] hotmailcom> wrote in message
> news:3bd4a839$1@news.povray.org...
> > Hmm... put reflective planes, perpendicular to the ground, behind the
> crowd.
> > Then put a no_image reflective plane in *front* of the crowd. Camera
rays
> > will bounce back and forth between the two planes until they hit a
member
> of
> > the crowd.
> >
> > Of course, that could cause problems, you'd need to set max_trace_level
> > really high, and you might need the planes to be only partially
reflective
> > so that adc_bailout will save you fast enough. But if those don't matter
> > that much, give it a shot.
> >
> > (Also, render times may still be just as slow. Only parsing times will
> speed
> > up, I suppose.)
> >
> > - Slime
> > [ http://www.slimeland.com/ ]
> > [ http://www.slimeland.com/images/ ]
> > "Mahalis" <don### [at] fakeycom> wrote in message
> > news:3bd4a29e$1@news.povray.org...
> > > I'm working on a new scene- tell y'all about it when it's a bit
further
> > > along- and I was wondering if there's a way to simulate a crowd
without
> > > costing too much extra rendering time. The scene is at night, and only
> the
> > > front of the crowd is going to be seen in any level of detail. I'm
> > planning
> > > to make the "people" ambient 0 diffuse 0, black, so form isn't really
a
> > > concern- I just want to give the impression of a cheering crowd. Can
3.5
> > do
> > > this without sending rendering speed down the loo?
> > >
> > > --
> > >
> > > //Mahalis
> > > camera{location<0,0.25,-2> look_at 0.5*y} #declare
> > T=texture{pigment{crackle
> > > scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb
1][0.1
> > > rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> > > c=difference{torus{0.5,0.1
> rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> > > merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> > > cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> > > cylinder{0.5*y,0,0.1} texture{T}}
> > > --
> > >
> > >
> > >
> > >
> >
> >
>
>


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